The game system is a major upgrade of the already successful Tank Battle game engine from HexWar. The game even includes a what-if scenario for Operation Olympic, the invasion of the Japanese homelands. The game has a wide range of features from the tank battles of Northern Manchuria to the battlefields of Burma and the landings on the Pacific Islands. Tank Battle: Pacific attempts to create many of these battles with a mixture of historical battles and themed scenarios that capture the experience of being a tank commander in the Pacific Theatre in World War Two.įight battles between Japan, France, China, Russia, British Commonwealth and The United States of America. Even the Island War battles saw some engagements with over 30 Japanese tanks in a single mass assault. Finally the titanic struggle between the Japanese and United States of American resulted in dozens of tank engagements. In Burma and India, British Commonwealth forces regularly engaged in battle using equipment that would have been considered obsolete on the West Front. In 1941 the French in Vietnam briefly fought the Japanese with World War One era tanks. The Japanese fought the Russians in 19, the Soviets with the one of the world’s greatest generals, Zhukov, in command! Starting in China in the 1930’s the Chinese engaged the Japanese using Russian T26’s and German Panzer I’s. They did happen, and they happened often, but they never matched the scale of the Western Theatre. Both players must always be thinking ahead, looking for ways to best utilise their cards down the line.Īsk most historical strategy gamers about World War Two and not many would have thought there were any tank battles in the Pacific Theatre of World War Two. Not only is the state of each beach important to consider for these decisions, but also the geography of the coastline – after a beach has been won, the victorious forces can flank adjacent beaches. Although most units are preassigned to a beach, each game is won or lost by the placement of cards that provide additional forces or support. However, the Axis has the starting advantage the Allies need to avoid being caught dead in the water. The Allies must marshal their resources to gain and secure control of as many beaches as they can by day’s end: a run-through of the 110-card deck. Each of the historic landing beaches – Sword, Juno, Gold, Omaha and Utah – is represented by its own card, as are the defending German divisions and attacking Allied units. This 1 on 1 card game recreates the drama of the day Allied soldiers went ashore in occupied France, 6 June 1944.